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CM: 0/hr| Lv | Guild Exp | Influence | Honor | Production | 97% | 0% |
|---|---|---|---|---|---|---|
| 3 | 21 | 200 | 5,620 | 400 | 0 | 0 |
| 4 | 32 | 400 | 6,430 | 450 | 0 | 200 |
| 5 | 45 | 600 | 7,240 | 600 | 400 | 600 |
| 6 | 60 | 900 | 8,050 | 650 | 400 | 1,000 |
| 7 | 77 | 1,400 | 8,859 | 700 | 600 | 1,400 |
| 8 | 96 | 2,100 | 9,669 | 750 | 900 | 1,800 |
| 9 | 117 | 3,100 | 10,479 | 900 | 1,800 | 2,700 |
| 10 | 140 | 4,600 | 11,289 | 950 | 2,500 | 3,300 |
| 11 | 165 | 6,900 | 12,100 | 1,000 | 2,800 | 3,900 |
| 12 | 192 | 11,000 | 12,912 | 1,200 | 3,700 | 4,800 |
| 13 | 221 | 16,000 | 13,720 | 1,250 | 4,500 | 5,600 |
| 14 | 252 | 24,000 | 14,530 | 1,300 | 5,100 | 6,400 |
| 15 | 285 | 35,000 | 15,340 | 1,350 | 5,900 | 7,200 |
| 16 | 320 | 52,000 | 16,200 | 1,600 | 6,700 | 8,000 |
| Lv | Guild Exp | Influence | Honor | Production | 97% | 0% |
|---|---|---|---|---|---|---|
| 1 | 300 | 5 | 50 | 100 | 0 | 0 |
| 5 | 3,100 | 5 | 100 | 300 | 400 | 600 |
| 9 | 17,799 | 400 | 3,270 | 450 | 1,800 | 2,700 |
| 12 | 31,000 | 600 | 5,920 | 600 | 3,700 | 4,800 |
Centralize all your bonuses in one place for easy management
If your calculated values don't match the game, check if you recently captured new tilers. The game has a delay in updating production values after capturing tiles. Wait some time without capturing new tiles for the values to be adjusted correctly.
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Enter your current resource amounts. Production values come from your Territory configuration.
How long your inventory will sustain continuous Workshop processing (based on consumption minus production).
Calculate how many tilers your guild needs to reach a target level. Useful for planning first week strategies.
Calculate how many tilers of each level are needed to get the required EXP.
Simulate how much EXP your team can generate. Example: 100 players each capturing tilers.
Add multiple scenarios to calculate combined EXP.
| Lv | EXP to Next | Members | Cumulative EXP |
|---|
Frontline Workshop Levels
Click on a slot to assign a resource from your inventory. Resources will be deducted from inventory.
Enter your current stockpile of processed materials. Used for upgrade planning.
Summary of your production capacity and upgrade potential based on current configuration.
Based on current production, what you can upgrade by end of day:
| # | Coalition Camp | Upgrade to | Material Cost | Time |
|---|
Bonuses: Troop Might in field battles & Troop Might
Bonuses: Troop Resistance in field battles & Troop Resistance
Processed Military Supplies
Processed Construction Materials
Plan your Resource, Construction, and Combat specialization trees with our interactive tool.
Open Specialization Planner →